#ifndef CGAME_H

#define CGAME_H

#include "CScene.h"

class CGame : public CScene
{
public :
						CGame(void);
						CGame(bool _bLoadFlag);
						~CGame(void);
			void		put(void);
			void		setKeyBoardState(int const _nState, int const _nKey);
			void		setMouseState(int const _nState, int const _nX, int const _nY);
			int			run(void);

private :
	CScene*		m_pNowScene;

	int			m_nNowSceneNumber;
	int			m_nStageNumber;
	int			m_nSkillPoint;
	int			m_nStageState[5];
	int			m_nSkill[6][2];

	int*		m_pTemp[6];

			void		sceneChange(int const _nSceneNumber);
};

#endif